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What do you think?

Would you still be working on Squid Proxy2?

This is the GameJolt website for my WIP game, "Wizmorf's Tale".

I'll be logging in videos, footage, screenshots and other items I make related to the game until completion.

Plot: Wizmorf's village is being overrun by the evil sorceress Witchia, and it's up to Wizmorf to once again journey to her lair and put a stop to her plans...

Like he always does.

#platformer #puzzle



all-ages
Mild Cartoon Violence
Comical Shenanigans
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So here's some more progress on the game. I finally got the interactables done (with tofu blocks), and next up on my to-do-list is the enemies.

It's been fun so far reworking Wizmorf, and finally have the code organized enough to work with but we'll see.

I'm almost done with the mechanics I had previously. Hopefully I'll have all the previous mechanics down by the near end of the month... maybe.

So a bit of an update, I decided to start the project over.

THe code was an absolute, unorganized mess that I just couldn't even read. Couple that with bug that once i fix only makes MORE bugs.

At this point, it's best to start from scratch.

So I decided to give Wizmorf a bit of a design refresh. THis is now how he looks like.

Kinda forgot to post it here. But hey,.= better late than never.

https://www.youtube.com/watch?v=qiVeOpR9ugk

So to give you the gist of what I have done so far, I'll be showing you the most recent devlog I posted on my YouTube (and BitChute) channel.

If you wanna see further back, feel free to watch the previous devlog before this one.

YouTube
https://www.youtube.com/watch?v=qiVeOpR9ugk
youtube.com

So I finally opened a page for my game "Wizmorf's Tale" here on GameJolt. From now on, I'll be unloading all material regarding the game here.

Along with whatevs I learn of Godot as I develop it.

I'll be posting some stuff in a bit, so stay tuned.~